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January 12, 2010
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1512×1071
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:iconzeimyth:
It was a little bit trickier to color this than I had originally anticipated. ^^; Still, I rather like the result. Plus, it's rather a change for me, choosing a color other than blue or green. XD I would have liked this dragon turning out darker, though... There's just something odd about a dragon with salmon-colored scales. o.O

Not much to say about this. The coloring was really an afterthought, seeing as the real intent behind this drawing was shading and anatomy practice.

I tried to do a real background, but I failed at grass, so I laid down a bit of noise and added a motion blue. Cheap grass, but this sort of thing is really becoming my style. ^^;

Comments and critiques always welcome!

Time: roughly 5 hours (color only).

Line art: [link]
Shaded: [link]
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:iconchromamancer:
This is definitely a more complicated picture and pose, but I like the color balance on your latest oekaki a bit more. The shading on this one helps add a bit of extra detail to the picture. :)

As for grass, I think a quick little trick that might help you is to sample colors from a few areas, and draw a few blades of grass coming from the area where you took the sample from. That give the grass a fairly uniform look, and just drawing a few blades can really add to the texture.
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:iconzeimyth:
Heh, well I must say the colors did not work out as well as I had planned. I initially was going to lay down a flat color on the body and then an appropriate shadow color for the shadow and vice versa for the highlights... But it looked horrid. The guy looked like a cherry. So I had to do it differently, and I don't like how it turned out. But, hey, the color wasn't the focus of this piece at all, and I've learned never to draw a picture in black and white and then hope to easily translate it into color. XD

The reason I didn't take the time to do any real grass was that I couldn't get anything remotely grass-like when I tried to draw it. This is just the wrong angle for true grass, at least for someone as unskilled at grass as me. XD So, I faked it. I tried to make it look at least somewhat grass-like, but I know I failed miserably... Needless to say this whole picture could use a good second going-over, if I ever feel up to doing it. :P
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:iconthe-art-junky:
You said that you don't mind critiques, so I suppose that you won't if I give you a somewhat in depth one.

Since one of your focuses with this picture was shading I'll stick with it. I see that you started out with a black and white image then added color. This good, as it is easier to recognize exact values when working only in black and white. One problem is that it does not seem that you go dark enough with your shading. What might work well is to use a black low opacity brush and go over the parts you want darker several times- don't be afraid of using a larger brush either. The idea is to basically be efficient with each stroke, sometimes a larger brush is better for larger areas. Highlights should be done in a similar fashion. While doing this remember that colors are more visible in grey tones- don't over do the shading and highlighting or you will kill your colors. This brings us to how to choose where the highlights and shading should go, and it will be different for each picture. This could be a very complicated topic to discuss here. light, it bounces off of surfaces, what we need to know is how. I think the easiest thing to remember is to think of a bouncy ball and how it bonces off of a surface. This is basically the way that light reacts when hitting a surface(if you neglect the acceleration due to gravity and some of the friction involved with the atmosphere, this representation becomes more accurate). So basically think of the light source of the picture as an area emitting a bunch of bouncy balls in every direction. Should the bouncy ball from the source hit a particular surface bounce off then hit the view point(camera if that helps), then that area should be made brighter. Should the bouncy ball come close to hitting the camera that area should be darker than the area that had the ball hitting the camera. The further it gets, the darker the shading. Sometimes there will be a situation where the bouncy ball will bounce off of one surface, bounce onto another surface, and then bounce to the camera. This will produce a dimmer greyish area. Also the second surface will take some of the color of the first surface. This is called radiosity. Should an area not be hit at all this area should be black, though that is not entirely realistic as there is almost always some kind of ambient lighting to keep this from happening.
As you can see from the above, it is important to have a clear idea of the forms that you are trying to render, or else you are not going to know how a bouncy ball will bounce on them. It is also important to have a clear idea where the light is coming from, sometimes it helps to draw an arrow to show where the light is coming from the strongest.
Hope this helps and was what you were looking for.
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:iconzeimyth:
Thanks for the comment. This was the kind of thing I was trying to think about as I drew the shading on this picture. I know I didn't do a particularly good or convincing job of it, but hey, it was my first try, and maybe I'll get better. ^^; It doesn't help that I left out a whole aspect of the shading in this drawing (I always notice things I missed after the drawing is done. Why can't I notice it when I'm actually working on the drawing? ^^;).

Thanks for the advice and stuff. I wish it were that easy to get good, natural shading into drawings, but I guess having an understanding of the physics of light doesn't do a whole lot for us (if this drawing is any indication!). I'll keep trying at it and see what I can figure out what I'm not doing - or perhaps what I'm doing wrong - with regards to shading. Thanks again. :)
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:iconthe-art-junky:
Well, another thing I could suggest is to draw something simple like a box or a sphere for practice(I would do this a lot during class) then shade it. If you want to have a good setup for this in gimp, first draw the outline completely black. Create a new transparent layer, make sure it is on top, then fill in the shape with a grey set to 128 for RBG with the paint brush(another way is to use the fill bucket with sample merge selected). While you still have the new layer selected and are done filling in the shape on the new layer, click the check box next to the checkered icon in the layers panel. Go down to the lower layer then draw an arrow for the direction that you want the light to be coming from. Go back up to the top layer and select the round paint brush. Leave it at its default size setting, change the opacity to 10, make sure the color is set back to black, and begin shading on the opposite side from where the arrow is pointing. If you are using a mouse don't begin clicking like crazy, instead hold down the mouse and fill in the entire area you think should have the shade it produced, if it is going too slow, don't be afraid to enlarge the brush. Do this several time, going back further each time. Also be sure to a little on the side with the arrow(maybe one pass). Now switch over to white and shade off center from the middle to where the arrow is pointing, but don't shade directly on the edge. Try this method out with several basic shape, it really seems to help.
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:iconzeimyth:
Yeah, I've thought about trying a really simple method like this for shading practice, but I've never really tried it because I didn't think it would make much difference. After all, I'm drawing a dragon, not spheres and cubes. ^^; What I need is a really easy way to practice shading and anatomy hand-in-hand... like maybe if I took your suggestion and went a little further, by drawing a few spheres that are bunched together like bubbles.
Of course, first I need to get off my lazy butt and actually do some practice drawings rather than hoping to improve through only full drawings. :P

Thanks for the advice, though. I'm glad you used GIMP as your example program. :)
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:iconthe-art-junky:
You would be surprised. Just by simply sitting down and drawing you learn a lot. If you focus on one area for short times, it really begins to set in quickly. Gimp is free, therefore I have it and can write tutorials for it. I also have several versions photoshop, but gimp is an excellent tool as well. There are so many similarities between the two that switching between the two becomes simply looking for where the other hid a particular feature and what they choose to call it.
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:iconzeimyth:
Yeah, I've seen that a little bit myself... I used to have a goal of one sketch per day. I was able to maintain this for about a month before I stopped. XD But it helped with some things, for sure.

GIMP is all I have. ^^; There are certainly ways to get Photoshop, but I see no reason to get it illegally like that. And, yes, they are very similar, except for the seeming lack of "multiply" layers in GIMP. GIMP does have a better pen too, though, which is nice for mouse-wielders. XD
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:iconthe-art-junky:
Shading always seems to be difficult to get used to, but once you get it normally becomes the best part. It is point that you can finally see the picture coming together.

I actually have it legally :P . My sister is an art student, so she gets discounts of stuff like photoshop. I don't really use the pen tool much, so I would not know. ^^; Actually gimp does have multiply layers. On the layer window under the mode menu there is a multiply option, that does work. I using 2.6 in case this could be the reason you don't see it.
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:iconzeimyth:
Yes, I totally agree there... Good shading is what really makes a drawing, in my mind. But for some reason it always seems tricky to do... I guess only practice can make it more natural, huh?

Heh, I wasn't trying to imply that you didn't, I was just giving my reasoning for why I don't have it. ^^; You're lucky to have a family member enough involved in art to get something like Photoshop like that. No one in my family does any kind of art. XD

What do you know, there it is. ^^; I have no idea why I never saw that tab before. I must say, they hide it rather well. I'm going to start taking advantage of that right away. XD
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